Collectively, you need to reveal all fifteen agents without revealing an assassin before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
- Co-op, Family-friendly, Social / party / trivia
Codenames: Duet
Swap one-word coded clues with your partner, trying to identify specific word cards.
Codenames: Duet
Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you’re working together as a team to find all of your agents.
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Categories
- Co-op, Family-friendly, Social / party / trivia
- 2
Players
- 15 - 30
Tags
- Card game, Deduction, Spies / secret agents, Word game
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